Saturday, 15 March 2008

frontlines multiplayer review

ok this is a littel later than i had hoped but i was sick then my power supply broke and that is the way it goes.

so at the end of the single player review i said that the single player was just a trainning ground for the multi player and i can say with all certenty that..... i have no god damn idea!

this game is so unbelivebly hard to get in to online that it made me want to just through the disk on the fire (whitch i could have done because i have a log burning fire LIKE A REAL MAN!)
with a some of the worst map desing ever. oh! so i am supposed to spawn at the back of the map if i want a vehicle? HOW THE FUCK WAS I SUPPOSED TO KNOW THAT UNLESS I MADE THE FUCKING MAP! *takes a sip of tea* ok i will trie to be calmer from hear on in but it is reall y hard to not just slap on the caps lock and WRITE LIKE THIS FOR THE THE HOLE TIME but i am trying to be a bit better than that so hear we go.

as i said before the map design is truly terrible with the most uneven spread of vehicles i have seen since apartied africa (oooh i went there!) and some really under powered tanks. now this is an issue whitch i left out of my single player review because i felt is was not enough of a problem to warent a look in but now in the multiplayer game it becomes a hugh problem and .that is the complete uslessness of the explosings in the game, in the other FPS whitch is currently rulling xbox live *cough call of duty cough* a grenade or a rocket is really dangeous with people running as fast as they can away from a grenade but hear they might as well have not been put in, they are pointless unless your enemy stands on it after it has bounced around a few times and even then it may not kill him and another problem is that your charicter has all the haste of a snail full of horse tranks. he takes an age to reload and insistes on cocking his gun every time you take it out. i think that if a added all the bullets he must have wasted from cocking his gun for no reason then i would have enough bullets to make my self a suit and cape ( it would be called somthing like murder on the dance floor) and this is really anoying when you have to change weapon sharpish ( whitch you always have to do because you never get a secound to think before an enemy is in your face) and this is only agrevated more by the weapons seliction wheel. who the f**k thought "hay! i know lets make them select there weapons by using a wheel" to whitch the other developers said "that is the best idea ever" and so this horrible thing was born. there isnt even a quick switch button or any thing like that when you want to change weapon you must hold down Y stopping all you where doing (including defending your self from the guy shotting you in the arse) and select your new weapon (dont for get to recock it!) and if you arent dead by then, well you are bloody lucky, as with the wit the weak granades this was not mentioned in the single player review because it was not to big a problem (the A.I is really bad).

this was always going to be compared to COD4 but really they are two diffrent kettles of fish (although how you get any fish in a kettle is somthing i think i am happyer not knowing) for one thing frontlines is for the battlefiels crowed and call of duty is for the *shudder* counter-strike crowd so any compareson of the two is really a bit pointless.
do i think it will take over live? no it just does not have the fan base although there will be a sizible communtiy of really good players (although there all ready are) and it could be fun for a rental unless you really like battlefield and its peers.

on a side note, battlefield:bad company looks like it may be the next big live game

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